Skyrim mages guild mod

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THIS WILL EDIT THE ORIGINAL ESP FILES AND THEY WILL NO LONGER BE COMPATIBLE WITH VANILLA SKYRIM. The mods you selected should now detect the Half Arazealean and Half Qyranian races as Nord and Redguard, respectively.

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Remember to check the Backup Plugins option on the bottom.

Once it's done, you can save the changes (ctrl+s) and close 圎dit. It might take a couple of minutes, depending on how large your mods are. In the script dropdown menu, find this script ('Enderal race patch script.pas') and click OK. Once all the mods have loaded, right-click on the mod(s) you want to patch in the left pane, and click on Apply Script. Just press OK and wait a couple of minutes while it loads. It will show you a list of all the currently loaded esps. If using NMM, Vortex or no mod manager, rename the 圎dit exe file (it might be named SSEEdit.exe) to EnderalEdit.exe and launch. If using Mod Organizer, add 圎dit as an executable (top right), add '-enderal' in the Arguments field, and launch it from there. This is an 圎dit script that patches SAM (and any armor mods) to be compatible with Enderal: Forgotten Stories.Īfter extraction, open the Edit Scripts folder, and paste this script there.